6/20/2025 - PyNori v1.9.0 is OUT!
Note: This devlog contains details that may be considered spoilers. Read with caution. If you don't want any surprises to be spoiled, play the game before reading the devlog. I know this sounds backwards, but... just try it.
Hey all, Shirley here! I'm REALLY excited to finally be releasing this update, I think this is THE biggest update ever so far.
As usual, even though this is a minor update, LOTS of bugs were fixed. Just for fun, let's go through the bugfixes (+ small changes) first:
1: [change] Removed the Shadorako Guard from Enemy.json (and all the enemy pools).
2: [change] Added a meme version of the game over sound.
3: [change] Sana's starting ATK has been raised to 6, and her starting DEF has been lowered to 9.
4: [change] Enemies now deal 1.2x as much damage when dissatisfied instead of 1.1x.
5: [bugfix] The game will no longer claim the game is "not new" due to mismatches between the characters' HP and Max HP even on a new copy of Pinori.ini.
6: [bugfix] The game will no longer do the above due to mismatches between the characters' VP and Max VP even on a new copy of Pinori.ini.
7: [bugfix] Most (if not all) outdated checks in CheckIfNewGame() have been patched.
8: [bugfix] The game will no longer claim Pinori.ini contains errors and quit if the game is new.
9: [bugfix] Satisfying an enemy, reloading the game, and interacting with another enemy will no longer instantly satisfy them.
10: [bugfix] Changing the difficulty on the alternate title screen will no longer crash the game and erase the player's Save Data.
11: [bugfix] Shadorako's "Impossible Mode" should no longer turn off for no reason.
12: [bugfix] Shadorako will no longer accuse you of cheating if you try to battle her on the traditional route after previously having done an Omnicide run.
13: [bugfix] "0 - Exit" will no longer appear in red if Shadorako's Magic power is depleted in phase 3 of her battle.
And now... onto the NEW CONTENT!
First and foremost, there are now 3 new boss fights, 2 of which are mandatory (the other is TECHNICALLY mandatory but there's a way to skip it... I'll let you figure that out)!
The first one is in Crystalline Oceanfront, and it takes place when you try to move on to the next area. A "new" ("new" in quotes because she's new to PyNori, but not to Pinori, if that makes any sense) character named Krystal O'Shin will spot you from afar on her ship, sail towards you, and question why you're in the area. Pinori will then explain that she's searching for the Tones, which Krystal will then claim she has one but won't give it up without a fight. I think you know where things go from there.
The second one takes place smack in the middle of Archlekia. 2 of Shadorako's Guards will appear out of nowhere and confront you, questioning why you're in the area (although, unlike Krystal, this time the confrontation is for defense, while Krystal was just curious). Regardless of any reasoning, the battle begins, obviously, and it's with both guards simultaneously! Yeah, it's the first and only double battle!
The third one takes place at the end of Archlekia, but not in the way you expect it to. When you press 7 to proceed to the next area, rather than jumping to the boss fight instantly, you come across Shadorako's lair. What else can you do other than... ENTER? That's right, Shadorako's lair has been added to the game as a sub-area!!! This was genuinely SO much fun to implement. Anyway, there are 5 floors, some being longer or shorter than others, and once you reach the 5th floor, THEN the battle with Shadorako starts. After that battle, a little cutscene plays out, then you automatically proceed to the next area, so if you're looking for the Tones, make sure to get the Tone in Archlekia BEFORE pressing 7. Once you enter Shadorako's lair, there's no going back till you're out.
Also, unlike Krystal and Shadorako's Guards, you can't spare Shadorako herself. Ha, element of surprise! That's right, you can spare Krystal and Shadorako's Guards if you want to! There are no mandatory kills, don't worry! (Yeah, I just implied what you think I implied. That is, if it has to do with Shadorako.)
BUT WAIT! We're not done yet!
The game also has its own crash handler now! Most (if not all) crashes are now caught with a custom crash handler that also exports what it catches to an (automatically generated) crash logs folder! This also makes it WAY easier to submit a bug report, as you can just copy/paste what the crash log said. Sure, you can do the same with the terminal, but maybe it'll seem easier with text files. Talk about a placebo effect.
Also, I'm now experimenting with Discord Rich Presence! It's not perfect (I haven't figured out how to get it to show when the player is in the middle of a minigame, and some "screens" might not have details set up for them), but I hope it at least works. I wanted to add a button to it that took anyone who clicked it to the PyNori page, but that's the ONLY part of the RPC I couldn't get to work. Oh well... hopefully the RPC is enough of a message spreader to get people curious about the game. Clearly the Twitter is barely doing anything, heh.
LASTLY, the cutscene that takes place at the end of Dyarix has been completely re-written! Since you can now encounter Shadorako earlier in the game, the older Dyarix cutscene no longer makes sense, so it's been updated not just for the sake of the "story" (more like the lack of one), but also to let Shadorako's personality shine a little bit more in that moment.
And... I believe that's everything! I'm not 100% confident that there aren't any bugs, all I know is any (normal) interactions (more than just the in-game kind) with the bosses work as intended. Also, I OBVIOUSLY made sure the bosses are possible. They're definitely more challenging if you're by yourself (Pinori only) and underlevelled, but they're possible even under those conditions. Anyway, if any issues come up (which... I expect at least some to), I'll try my best to fix things up! But for now, enjoy the BEST PyNori update yet!
Important: This update adds more keys to Pinori.ini, so there's bound to be more Save Data error shenanigans. See the "OPEN ME IN NOTEPAD" file for instructions on how to migrate your Save Data. Also, you NEED to run the game as an administrator, as certain parts of the game use the keyboard library which will throw an error if it's not running in admin mode.
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PyNori
Old concept, new take.
Status | Released |
Author | Shirley.XML |
Genre | Adventure, Role Playing |
Tags | Fantasy, Female Protagonist, Indie, Multiple Endings, python, Singleplayer, text-adventure, Text based, Turn-based |
Languages | English |
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