10/28/2023 - Title Screen Demo


Hey all, Sana/Shirley here. Development is going somewhat smoothly. I've made progress past the title screen, however everything past that point is very complex and buggy as of now, so I figured I should show off everything the title screen has to offer since it's the only thing that's complete so far.


This is what the title screen looks like. Yeah, it's very boring, I know. You can never expect much from a text adventure game.
As you can obviously see, you have to type a number, each one corresponding to a different action. Choosing 1 will attempt to load your save data (determined by an ini file), and if it can't find anything or the settings are at their defaults, the game will start fresh. 

Choosing 2 will take you here. This is your average options menu, with the ability to change difficulties (currently not incorporated into gameplay yet), toggle the "Adventure Text" (the text that describes what's going on in the game), ask the game to skip all the way to the end upon starting a New Game (you'd have better luck winning the lottery, there's only a 1 in 2000 chance it'll say yes), toggling Debug Mode will allow you to see additional messages I added throughout the game to make sure everything is working as intended, and 5 does exactly what it says it does. Yay me.

Here's what credits shows. What a surprise, right?

"Random Quirk!" allows you to spice up the game by letting it choose from a list of [ahem] quirky twists. In this example (which, funny enough, is the only one being implemented into gameplay as of right now), I got "Enemies Fear You!", which allows you to skip encounters. Every encounter skipped counts as a Spare (I swear this isn't Undertale).


Entering a New Game (with Debug Mode enabled) currently looks like this. The only things implemented right now (even if partially) are Step Forward, Party, and Save. Obviously, lots of variables are not set to what they should be, take for example the blank outputs, the probability of an encounter displaying as 0 even though the game just began, and Location Code being "Init" (it hasn't been updated since the script Initialised). This is why I'm not showing that off yet. I'm going to do some debugging with ChatGPT to see if I can eventually rid of all the fuckups I made in my code, and once everything works properly, I will demo the functionalities of this new menu. Until then, Shirley out.

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