1/5/2024 - Where I've Been


Hey all, Sana/Shirley here.

First off, happy Three Kings Day... eve? If that's even a thing. As of writing this the real Three Kings Day is in less than an hour, so I guess that doesn't even matter, but for the 10 people that are semiregularly checking this page, you're probably on the edge of your seats wondering where I've been, desperate for the next devlog. Yes? No?

… no? Oh. Well, here's the next devlog anyway, if you can even... call it one.

Yes, I'm still occasionally working on PyNori, but winter break ended earlier this week and as expected, school has been piling assignments onto me like there's no tomorrow.
(here's something you might get a kick out of: some of the shit that was due today wasn't even humanly possible to complete by midnight, which is in less than an hour as of now, as I said, so I had to write some lame-ass copout in a text entry box and hit submit. I'm just waiting for my US History grade average to drop another 3% LMFAO.)

Anyway, development is going well, aside from some weird issues (like the item system not working no matter how I rewrite it). I've got the basic game almost done except for the final boss. I just need to finish the final boss, add extra mechanics (like more characters that you can switch between in battle, that's gonna be a MEGA PAIN to program), playtest, and then I think I'm done.

As for demos, I plan on demoing the "overworld system" once I finish the final boss. I'm not going to demo EVERYTHING, as that would lead to spoilers, but... hopefully what I demo is enough to build excitement without leaving viewers confused. The battle system is for another time though, as that's unfinished. Please don't question why I'm working on the final boss when the main battle system isn't even done; I do random shit at my own pace, okay?

TL;DR PyNori isn't dead and neither am I. Basic game design is almost done. It just needs to be finished, polished, and added onto before v1 is ready.

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