4/3/2024 - Long "Py"-me no C!
(get it? the title is a coding language pun. I'm funny, I know.)
Hey all, Sana/Shirley here! I know it's been ages since my last devlog, and I'm sorry. I've been trying to get some projects done for my YouTube channels, but I'll admit I've been slacking off. Not just with the video projects, but with PyNori as well. Of all the people on my Discord friend list, only 2 of them have Macs as far as I'm aware, and they're pretty busy right now. That means... uh oh! No PyNori Mac playtesting! On the bright side, I'm sure the Mac-exclusive bugs are gone now, the only bugs left to fix not being dependent of which platform you're on. At least I think.
Anyway, I'm getting indecisive now. I don't know whether to release PyNori in the buggy state that it's in just so you guys have something to play or to release it later so you have a better experience. What do YOU think I should do? Vote here on this StrawPoll: https://strawpoll.com/1MnwOV8O1n7
If Early Access wins and the game gains some traction, for those of you that see this, please leave constructive criticism in the discussion board! I'd love to hear what you think about the game so far.
Get PyNori
PyNori
Old concept, new take.
Status | Released |
Author | Shirley.XML |
Genre | Role Playing, Adventure, Interactive Fiction |
Tags | Fantasy, Multiple Endings, python, Singleplayer, text-adventure, Text based, Turn-based |
Languages | English |
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